Releases info
In this file you will find a list of all the features implemented in the game, in
cronological order, from the newest to the oldest.
All the things that are ready, but still not implemented, will not be listed here
Also, all suggestions that are part of the original project will not be listed here
Suggestions
To Do
- Item affections system
- Door interaction
- Skill interrogation
- Loading mobiles and objects in the rooms
- Extra descriptions
- Moving in the wilderness
- Connection Wilderness/Textual zones
- Combat
0.0.2.3 (01/02/2006)
- Modified the targetting system
- Modified message system (now some messages can be sent to all people in the room)
- examine command implemented
- examine command uses the perception skill
- Implemented Open and Close commands
- Implemented Illusions to close exits
0.0.1.7 (16/01/2006)
- junk command
- added armor and bags subtypes
- put in command and get from command added
- look self, look <direction> implemented
0.0.1.5 (16/01/2006)
- Multiple target management for equipment
- Some code cleaning
- Documentation on coding
- Command get fixed for multitarget
- Command drop fixed for multitarget
- Command oknow added
- World.FindItemInRoom function implemented
- World.FindItemListInRoom function implemented
0.0.0.4 (11/01/2006)
- Configurable pre-game menus
- Character creation form (almost completed)
- Localizable response messages
- Localizable commands
- Random items (yet unpowered)
- XML character saving
- Only one textal zone: "limbo"
- Characters can move in the limbo
- Characters can get/drop wear/remove items
- DB in Linear record format (CSV) or XML